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Offline Docdb04

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Music Production
« on: January 09, 2009, 07:55:37 AM »
Good Morning LGM,
As I step out into the field of music production, I need some help understanding the use of certain types of equipment and software. 

Up until now, when I play the keyboard, I generally use the voices that are already included in the keyboard.  I can't help to notice that when I hear professional keyboardist (Mainly on Gospel Albums) that my Yamaha doesn't sound like their Yamaha.  With the exception of having a Yamaha MO8 and they have the Motif, I hear musicians use the terms patches, loops and expansions.  I have no clue what they are and how they are used.  Can someone give me an explaination on the difference between these terms and how they are used?     

Offline jlc4703

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Re: Music Production
« Reply #1 on: January 09, 2009, 08:22:44 AM »
Expansions - many keyboards are designed so that additional features may be purchased and added by the user. These features may include different sounds, arranger capabilities, expanded memory, additional channels, and other things.

Loops - Many parts of music (especially in certain genres - of music styles - example techno) have very repetitive patterns.  The synthesist either plays or by other means such as a mouse on computer - the entire pattern, which may be only a couple of measures, or eight measures, or ...   Then this sample is set to that it becomes a "loop" - at the end, it starts again.

Patches - also called "programs" by Kurzweil and others. The term originated with the first synthesizers, in which each module of the synthesizer was a self-contained piece of equipment with whatever control knobs, etc. needed for the module's function.  Sounds were produced by placing these modules in an order - example: a triangle wave is generated, then passed to a bandpass filter. A separate wave generator called a LFO (low frequency oscillator) is passed to the bandpass filter's filter sweep input. Finally the output signal goes to an amplifier.  These modules had sockets for input, output, and any external filetering parameters. The sockets were connected with "patch cords" - simply a cord, like a guitar cord or keyboard cord - that connected them.  BTW - there might be hundreds of patch cords for some particular sounds, and hundreds of knobs that were adjusted to manipulate the sound.  As time went on - to reduce size and cost, and to make it easier to program; synthesizers (which were a lab device at first, it could take weeks to program a single sound) were built using the most common functions, all in one box, with internal connections between the modules that were most frequently used.

When synthesizers began to be controlled by digital means instead of analog.  This meant that the connections and the "knob settings" were all controlled by a digital computer inside the synthesizer.  The term "patches" is just a carryover to this day.  You might have a "patch" named WhiteSatinSplit (an actual program from a Kurzweil PC2 with the Vintage Keys module added) this is a synthesized group of three sounds made to approximate the sounds of Mellotrons as used in the Moody Blues' song "Nights of White Satin."

Current synths generally have hundreds of "factory patches."  These are the generic sounds programmed in by the factory sound designers. Many of them are designed to sound like some famous sound of the past, although names are disguised a bit to avoid trademark and copyright problems.  It takes a very considerable amount of time and work to learn how to program these sounds, and much of the knowledge does not translate well to another manufacturer's designs (or even between different models of some manufacturers.)

Most of the world class performers either have learned to make custom "patches" so that they have their own distinctive sounds - so their Yamaha Motif model ABC won't sound like your Yamaha Motif model ABC; or they have hired people specifically to come up with customized patches.  This is one major reason that the big three synth companies can come out with a new model every couple of years - that is the same basic old synth with a new set of programs - where the factory designers "copy" the sounds from the past couple of years hits.

So - if you really want your MO8 to sound just like (insert performer's name)'s Motif - you have a pretty steep learning curve and lots of time copying their sounds.   Or - you could just do as the leaders do - and spend that time developing your very own personal sounds  (or you can just lay back and play the keyboard's internal sounds and spend your time getting the very best personal results that you are able from the stock sounds).

One of the reasons that I own a number of Kurzweils is that I have found a larger percentage of "out of the box" good useful sounds.  It is not helpful at all to have 900+ factory sounds - and only 14 or them are useful to me.    ;D

Jim
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Offline Docdb04

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Re: Music Production
« Reply #2 on: January 09, 2009, 11:01:28 AM »
Great breakdown.   

So where is a good place to start.  I notice that you said that I can just play the keyboard and use the sounds that are included within.  That's cool, but sooner or later, I would like to develope my own sound.  I know that would take some time, but I would like to be as original as I can be.  I would like to start learning little by little.  What are some of the software programs and equipment, I can purchase that will allow me to get my feet wet (As they say).  I see that you mention Kurzweil a couple of times.     

Offline jlc4703

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Re: Music Production
« Reply #3 on: January 10, 2009, 05:44:07 PM »
Good place to start: There are certain common processes to synthesizing most sounds, that may be called different by different companies, but are the same functions.

I would start by choosing one particular keyboard (I am assuming synths that allow changing and saving the changes here). Choice by your own personal preferences on the sounds that are already there (or by what you already own, so you don't buy another right then).

There are generally web forums devoted largely to most popular keyboards and makes. For instance, motifator.com - for the Motif series, and community.sonikmatter.com/forums for Kurzweil. There are also Yahoo groups dedicated to particular families of keyboards.  Not only are there users who are knowledgable on these forums, you can find out a lot by monitoring the forums, and many times there will be particular books, DVDs, video files, etc. mentioned with training on certain areas.

I will speak of Kurzweil here (because I know their systems better than any of the others): The Sonikmatter forum has several of the company's lead sound designers and service personnel monitoring the forum. Kurzweil also has put out various training aids. For the 1990's K2000 series, there was a video tutorial on VCR tape. For the K2600 series, there are video files that can be downloaded from the company web site as a tutorial. There are also both Musicians Manuals and Reference Manuals.  These items are being developed for the new PC3 series.

Especially for the "big 3" (Yamaha, Korg, and Roland), there are third party companies that sell books and videos dealing with programming.

Learning programming in depth is a very time-consuming process; and successful learning depends heavily on a willingness to experiment, and having access to a machine so one can "tweak the knobs (some of these knobs may be digital settings on a menu)" and learn.  Maybe just start with effects - see what change happens as you vary effect parameters of a sound.  Then dig into the sound and make small changes - see the effect.

I am very much a novice in the programming side myself - I've made a few slight changes then saved them as user settings so that I have "fine-tuned" some existing patch into something that I prefer.

Would be nice if there wsa a college course on this - there may be somewhere, but not near where I live.

Jim
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Offline chevonee

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Re: Music Production
« Reply #4 on: January 10, 2009, 08:15:25 PM »
Thanks for asking this question Docdb04, I've been meaning to ask this question for quite a while but never got around to it.
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Offline Docdb04

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Re: Music Production
« Reply #5 on: January 12, 2009, 06:48:13 AM »
Thanks for the breakdown jlc4703.  You said that you are a novice.  You have a lot of knowledge for a novice.  I guess it is just that much information.  Thanks again, I'll try your recommendations and see what come up with. 

 
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